PhD Thesis
Past projects
Keywords
IS Adoption; IS Success; e-Learning Systems; Tourism; Programming Learning; Banking; Education
Information systems (IS) theoretical models is an area that studies the adoption of IS in all stages since the first phase of the determinants of adoption of IS to its usage and success. IS adoption area includes several research studies on e-learning, enterprise resource systems (ERP), knowledge management systems (KMS), computer auditing tools (CAAT), social networks, collaborative systems, cloud computing, among other systems’ type.
Gamification is present in many aspects of today´s society and organizational systems. The usage of game elements in non-gaming environments drives users’ motivations in adoption and usage of information systems. Information systems (IS) group of ISTAR-IUL started by studies on serious games and afterward conducted several studies of gamification impact on diverse IS, such as on programming learning, e-learning, massive open online course (MOOC), e-commerce, e-banking, and collaborative systems.
IS Adoption; IS Success; e-Learning Systems; Tourism; Programming Learning; Banking; Education