PhD Thesis
Past projects
Keywords
Programming Learning; Banking; Education
Gamification is present in many aspects of today´s society and organizational systems. The usage of game elements in non-gaming environments drives users’ motivations in adoption and usage of information systems. Information systems (IS) group of ISTAR-IUL started by studies on serious games and afterward conducted several studies of gamification impact on diverse IS, such as on programming learning, e-learning, massive open online course (MOOC), e-commerce, e-banking, and collaborative systems.