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The aim is to research and develop new forms and the best practices in storytelling, interfaces, interaction and game play to use the power of digital games to engage and promote learning by discovery and entertainment, be it in the classical classroom for different age spans and topics – from Mathematics, Biology, English, to History and Geography, or in Companies to promote new hired personnel training, team building, sales expansion, marketing campaigns.

Researchers

Other researchers

Isabel Alexandre, Pedro Santana.

Related Publications

G Mesquita; T Gomes; V Amaral; Lopes, P. F.; Alexandre, I.
in .. 2014 9th Iberian Conference on Information Systems and Technologies (CISTI 2014)

A proposal for a framework for serious game development based on entertainment game design. MEI Thesis. Almeida, R., Instituto Universitário de Lisboa (ISCTE-IUL), Lisboa, 2015.

Teste do ensino de língua gestual portuguesa usando jogo digital Gestual Life. MEI Thesis. Brito, M., Instituto Universitário de Lisboa (ISCTE-IUL), Lisboa, 2015.

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